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Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships (Premier Reference Source) PDF

398 Pages·2010·8.539 MB·English
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by Barbara Ciaramitaro| 2010| 398 pages| 8.539| English

About Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships (Premier Reference Source)

With the rise of the collaborative Web 2.0 technologies, the face of e-commerce has evolved from a static presentation of products and services to an interactive participatory relationship with customers. Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers. Containing current research on various aspects of the use of virtual worlds, this book includes a discussion of the elements of virtual worlds; the evolution of e-commerce to virtual commerce (v-commerce); the convergence of online games and virtual worlds; current examples of virtual worlds in use by various businesses, the military, and educational institutions; the economics of virtual worlds: discussions on legal, security and technological issues facing virtual worlds; a review of some human factor issues in virtual worlds; and the future of virtual worlds and e-commerce.

Detailed Information

Author:Barbara Ciaramitaro
Publication Year:2010
ISBN:9781616928100
Pages:398
Language:English
File Size:8.539
Format:PDF
Price:FREE
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