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Transnational Play: Piracy, Urban Art, and Mobile Games (Games and Play) PDF

182 Pages·2020·1.9 MB·English
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by Anne-Marie Schleiner| 2020| 182 pages| 1.9| English

About Transnational Play: Piracy, Urban Art, and Mobile Games (Games and Play)

Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World. Players experience play in game cafes, through casual games for regional and global causes like environmentalism, through piracy and cheats, via cultural localization, on their mobile phones, and through urban playful art in Latin America. This book offers a reorientation of perspective on the global developers who make games, as well as the players who consume games, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pokemon Go , the author develops a theoretical line of argument critically informed by gender studies and intersectionality, postcolonialism, geopolitics, and game studies, problematizing play as a diverse and contested transnational domain.

Detailed Information

Author:Anne-Marie Schleiner
Publication Year:2020
ISBN:9789463728904
Pages:182
Language:English
File Size:1.9
Format:PDF
Price:FREE
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