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The Essential Guide to Open Source Flash Development PDF

410 Pages·2008·8.62 MB·English
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About The Essential Guide to Open Source Flash Development

Explore the world of open source Flash and discover which tools are available. Learn how to identify which tool you need and how to best fit it into your workflow. Step-by-step walk-throughs guide you through development with the most popular open source Flash tools. Written by the project leads and open source Flash aficionados. The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following: Papervision3D: to create 3D in Flash Red5: to stream video over the internet SWX: to build data-driven mashups and mobile apps Fuse: to make ActionScript animation a cinch Go: to build your own animation tools in ActionScript 3.0 haXe: to create Flash files and more AMFPHP: to communicate between Flash and php Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools. If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available. Summary of Contents Chapter 1 Introducing the World of Open Source Flash Chapter 2 Exploring Open Source Flash: What's Available Chapter 3 Preparing an Open Source Workflow Chapter 4 Using an Open Source Workflow Chapter 5 Testing and Debugging Chapter 6 Deploying Your Application Chapter 7 Using AMFPHP Chapter 8 Working with SWX: The Native Data Format for the Flash Platform Chapter 9 Using haXe Chapter 10 Fuse and GoASAP: Open Source Animation Tools Chapter 11 Using Papervision3D Chapter 12 Introducing Red5 Chapter 13 Building Some Red5 Apps

Detailed Information

Author:Chris Allen, Wade Arnold, Aral Balkan, Nicolas Cannasse, John Grden, Moses Gunesch, Marc Hughes, R. Jon MacDonald, Andy Zupko
Publication Year:2008
ISBN:1430209933
Pages:410
Language:English
File Size:8.62
Format:PDF
Price:FREE
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