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ShaderX5: Advanced Rendering Techniques PDF

624 Pages·2006·9.364 MB·English
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by Wolfgang Engel| 2006| 624 pages| 9.364| English

About ShaderX5: Advanced Rendering Techniques

Примечание: Вместе с книгой предоставляется дискThe collection is broken into nine comprehensive sections. The geometry section covers improved N-Patches, how to generate dynamic wrinkles on animated meshes and much more. In the rendering section you?ll discover how to generate a tangent space ordinate system in the pixel shader, how to setup an area light for games, and a variety of other techniques. Practical and useful multi-frustum shadow maps like Cascaded Shadow Maps and Queried Virtual Shadow maps are covered in the shadow section. The environmental techniques section features the beautiful volume particle approaches: Rain and Godrays under water. The global illumination section covers techniques that should work in next-gen games. The new mobile section lays out the basics of shader driven next-gen mobile development and some advanced effects tailored to the devices. Many shader-relevant engine design decisions are covered in the 3D Engine Design section. It also deals with post-processing effects, how to design shader plugins, and how to bind shader data. The Beyond Pixels and Triangles section covers a printf for the pixel shader, random number generator on the GPU, and many more.

Detailed Information

Author:Wolfgang Engel
Publication Year:2006
ISBN:9781584504993
Pages:624
Language:English
File Size:9.364
Format:PDF
Price:FREE
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