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ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 PDF

729 Pages·2003·14.962 MB·English
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by Wolfgang F. Engel| 2003| 729 pages| 14.962| English

About ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0

The main sets of Tips'n'Tricks are about what you might expect: planets, suns, iridescence, water, depth of field blur, and so on. There are a few unusual ones, as well - posterization, interesting filters, even ray-tracing and general purpose computation. The disk was a bit disappointing. Almost all of the demos worked, and none of them were come-ons for anyone's products. That's the good news. There were far fewer demos than chapters in the book, though - some of the sections that interested me most did not have support on the CD. At very least, some of that CD space could have been used for a still-picture gallery to supplement the limited color section in the book. Oh, well. If you're an absolutely dedicated graphics programmer, this may offer a few items of interest. As with other tips'n'tricks books, there is no real progression through the material - it's a grab bag, and you may or may not grab an item that meets your needs. //wiredweird

Detailed Information

Author:Wolfgang F. Engel
Publication Year:2003
ISBN:1556229887
Pages:729
Language:English
File Size:14.962
Format:PDF
Price:FREE
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