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Scaling the Level of Difficulty in Single Player Video Games. PDF

12 Pages·2009·0.15 MB·English
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by Unknow| 2009| 12 pages| 0.15| English

About Scaling the Level of Difficulty in Single Player Video Games.

Maria-Virginia Aponte1, Guillaume Levieux1, and Stéphane Natkin1 .. We run six experiments with speed varying from 0 (i.e. Pacman and the ghost solve a difficult chess problem and a few minutes to solve a simple one 5. Eco, U.: L'oeuvre ouverte. Seuil (1965). 6. Koster, R.: A Theory of Fun for

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Author:Unknown
Publication Year:2009
Pages:12
Language:English
File Size:0.15
Format:PDF
Price:FREE
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