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About Realizing 3D Animation in Blender: Master the fundamentals of 3D animation in Blender, from keyframing to character movement
Learn how to animate using the world’s most advanced free software for 3D content creationKey FeaturesLearn the essentials of 3D animation with entertaining step-by-step exercisesGo right from Linking and Posing a Character to using Nonlinear Animation EditorDiscover unique insights and top tips about Blender you won’t find in its documentationBook DescriptionBlender’s supportive community and powerful feature set make it an indispensable tool for creating 3D animations. Completely free and open source, Blender holds its own against other 3D applications that cost hundreds, even thousands of dollars. However, learning the software can be a challenge as Blender is known for its complex interface, and animation is not an easy subject to begin with.If you want to get into 3D animation but don’t know where to begin, Realizing 3D Animation in Blender will help you overcome these challenges by taking a practical approach to demystifying both the theories of 3D animation and the many animation workflows specific to Blender. With detailed explanations of exercises and a sharp focus on the animation process, this book will help you learn everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction. The book covers complex concepts like F-Curve Modifiers, Rigid-Body Physics Simulation, and Animating With Multiple Cameras in an easy-to-follow manner, and shows you how to avoid common errors that novice animators are prone to making.By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.What you will learnBecome well-versed with the simple rules of keyframing and interpolationUnderstand the function and behavior of Blender’s animation curvesBring a character to life with Blender 3D character animationGet to grips with Blender’s mysterious non-linear animation toolExplore advanced features such as physics simulation and camera techniquesSet up object relationshipsPose an advanced character rigLearn to Render animations the professional wayWho this book is forAnyone looking for a guide to the world of 3D animation in Blender will find this book helpful. This includes aspiring 3D animators, novice to intermediate Blender users, and visual media producers looking to expand their capabilities. The reader is expected to have some basic expertise in Blender and needs to have the software already installed on a computer that meets the system requirements. The reader shouldn’t have necessarily touched any of Blender’s animation tools but should’ve at least modeled a scene, added simple shading and lighting, and rendered a few still images.Table of ContentsBasic Keyframes in the TimelineThe Graph EditorBezier KeyframesLooking into Object Relationships Rendering an AnimationLinking and Posing a Character Basic Character AnimationThe Walk CycleFacial Animation and Lip-SyncingProp Interaction with Dynamic Constraints F-Curve ModifiersRigid-Body Physics SimulationCamera TechniquesThe Nonlinear Animation Editor
Detailed Information
Author: | Sam Brubaker |
---|---|
Publication Year: | 2024 |
ISBN: | 9781801076562 |
Language: | English |
File Size: | 55 |
Format: | |
Price: | FREE |
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