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Quests: Design, Theory, and History in Games and Narratives PDF

240 Pages·2008·31.715 MB·English
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by Jeff Howard| 2008| 240 pages| 31.715| English

About Quests: Design, Theory, and History in Games and Narratives

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges), each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.

Detailed Information

Author:Jeff Howard
Publication Year:2008
ISBN:9781568813479
Pages:240
Language:English
File Size:31.715
Format:PDF
Price:FREE
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