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Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java) PDF

527 Pages·2007·14.71 MB·English
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by Andrew Davison| 2007| 527 pages| 14.71| English

About Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book will be first Java game book to market that uses the new Java (SE) 6 platform

Detailed Information

Author:Andrew Davison
Publication Year:2007
Pages:527
Language:English
File Size:14.71
Format:PDF
Price:FREE
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