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Playing at the World, 2E, Volume 1: The Invention of Dungeons and Dragons (Game Histories) PDF

2024·78 MB·English
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by Jon Peterson| 2024| 78| English

About Playing at the World, 2E, Volume 1: The Invention of Dungeons and Dragons (Game Histories)

The first volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games.This new edition of Playing at the World is the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is The Invention of Dungeons and u0026 Dragons, which explores the publication of that iconic game. (The second volume is The Three Pillars of Role-Playing Games, a deeper dive into the history of the setting, system, and character of D and u0026 D.) In this first volume, Jon Peterson distills the story of how the wargaming clubs and fanzines circulating around the upper Midwest in the 1970s culminated in Gary Gygax and Dave Arneson’s seminal role-playing game, D and u0026 D. It augments the research of the original editions with new insights into the crucial period in 1972-3 when D and u0026 D began to take shape.Drawing from primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World explores the origins of wargames and roleplaying through the history of conflict simulations and the eccentric characters who drove the creation of a signature cultural innovation in the late twentieth century. Filled with unparalleled archival research (from obscure fanzines to letters, drafts, and other ephemera), this new edition of Playing at the World is the ultimate geek’s guide to the original RPG. As such, it is an indispensable resource for academics and game fans exploring the origins of the hobby.

Detailed Information

Author:Jon Peterson
Publication Year:2024
ISBN:9780262379380
Language:English
File Size:78
Format:PDF
Price:FREE
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