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OpenGL Game Programming (Prima Tech's Game Development) PDF

812 Pages·2002·20.17 MB·English
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by Kevin Hawkins, Dave Astle, Andre LaMothe| 2002| 812 pages| 20.17| English

About OpenGL Game Programming (Prima Tech's Game Development)

This robust CD contains source code from the book as well as examples of OpenGL games in the online game development community. Also included are a variety of tools such as the OpenGL libraries, GLUT, Paint Shop Pro shareware, and sound editing software. This book is a complete guide to game development using the OpenGL graphics API. It also covers how to integrate the non-graphical elements of Microsoft's DirectX into OpenGL games so that users can incorporate sound, music, and network functions. Teaching users how to use OpenGL to create dynamic 3D environments and effects for use in game development.

Detailed Information

Author:Kevin Hawkins, Dave Astle, Andre LaMothe
Publication Year:2002
ISBN:9780761533306
Pages:812
Language:English
File Size:20.17
Format:PDF
Price:FREE
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