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OpenGL ES game development PDF

320 Pages·2004·3.9 MB·English
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by Dave Astle, Dave Durnil| 2004| 320 pages| 3.9| English

About OpenGL ES game development

OpenGL ES Game Development provides an in-depth look into the new OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It compares OpenGL ES to OpenGL, EGL (the new standard windowing APIs for OpenGL ES), game development, and platforms that are currently available. It also provides coverage of the problems involved in mobile game development with OpenGL ES. Additional coverage includes an overview of fixed point math and other areas of cell phone limitation that game developers need to consider before they write mobile games. The authors walk the reader through the steps required to develop a game on multiple mobile platforms, which is the process involved with distributing their game via carriers. This book is ideally suited for readers who have some experience either in making games or in developing applications for cell phones, and who are comfortable with C++ and OpenGL's core features.

Detailed Information

Author:Dave Astle, Dave Durnil
Publication Year:2004
ISBN:9781592003709
Pages:320
Language:English
File Size:3.9
Format:PDF
Price:FREE
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