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Mathematics for Game Developers (Game Development) PDF

649 Pages·2004·15 MB·English
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by Christopher Tremblay| 2004| 649 pages| 15| English

About Mathematics for Game Developers (Game Development)

Mathematics for Game Developers is just that-a math book designed specifically for the game developer, not the mathematician. As a game developer, you know that math is a fundamental part of your programming arsenal. In order to program a game that goes beyond the basics, you must first master concepts such as matrices and vectors. In this book, you will find some unique solutions for dealing with real problems you’ll face when programming many types of 3D games. Not only will you learn how to solve these problems, you’ll also learn why the solution works, enabling you to apply that solution to other problems. You’ll also learn how to leverage software to help solve algebraic equations. Through numerous examples, this book clarifies how mathematical ideas fit together and how they apply to game programming.

Detailed Information

Author:Christopher Tremblay
Publication Year:2004
ISBN:9781592000388
Pages:649
Language:English
File Size:15
Format:PDF
Price:FREE
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