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Mathematics and Physics for Programmers (Game Development Series) PDF

641 Pages·2005·6.821 MB·English
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by Danny Kodicek| 2005| 641 pages| 6.821| English

About Mathematics and Physics for Programmers (Game Development Series)

Many programmers frequently have limited backgrounds in the mathematics and physics needed for game development or other complex applications. Sooner or later, all programmers run into coding issues that will require an understanding of mathematics or physics concepts like collision detection, 3D vectors, transformations, game theory, or basic calculus. This book provides a simple but thorough grounding in the mathematics and physics topics that programmers need to write these algorithms and programs, using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercise sets follow each chapter for additional practice of the techniques. The CD-ROM provides simulations of the mathematical and physical principles discussed in the book along with the source code.

Detailed Information

Author:Danny Kodicek
Publication Year:2005
ISBN:9781584503309
Pages:641
Language:English
File Size:6.821
Format:PDF
Price:FREE
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