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Mastering Unity 2017 Game Development with C#: Create professional games with solid gameplay features and professional-grade workflow, 2nd Edition PDF

336 Pages·2017·14 MB·English
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by Alan Thorn| 2017| 336 pages| 14| English

About Mastering Unity 2017 Game Development with C#: Create professional games with solid gameplay features and professional-grade workflow, 2nd Edition

Master realistic animations and graphics, particle systems, game AI and physics, sprites and VR development with Unity 2017Key FeaturesCreate professional grade games with realistic animation and graphics, particle systems and game physics with Unity 2017Unleash the power of C# scripting to create intelligent game AI and professional grade game workflows.Create immersive VR games using the latest Unity 2017 VR SDK.Book DescriptionDo you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay.This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You’ll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we’ll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more.By the end of this book, you’ll have developed sufficient competency in Unity development to produce fun games with confidence.What you will learnExplore hands-on tasks and real-world scenarios to make a Unity horror adventure gameCreate enemy characters that act intelligently and make reasoned decisionsUse data files to save and restore game data in a way that is platform-agnosticGet started with VR developmentUse navigation meshes, occlusion culling, and Profiler toolsWork confidently with GameObjects, rotations, and transformationsUnderstand specific gameplay features such as AI enemies, inventory systems, and level designTable of ContentsPreparation and Asset ConfiguringLevel Design and StructurePlayer Controls – MovementPlayer Controls – Typing and HealthEnemies and Artificial IntelligenceProject Management and Version ControlPersistent Data – Load and Save Game StatesPerformance, Optimization, Mobiles, and More

Detailed Information

Author:Alan Thorn
Publication Year:2017
Pages:336
Language:English
File Size:14
Format:PDF
Price:FREE
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