Table Of ContentCHAOS IS NOT A PIT – IT IS A LADDER.
MAIN GAUCHE is a supplement for the ENnie award-winning
Best Game and Product of the Year ZWEIHÄNDER Grim &
Perilous RPG – a gritty, dark fantasy tabletop role-playing
GRIM & PERILOUS SUPPLEMENT
game. Using this book, you will be able to:
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Add 68 all-new Professions to your grim & perilous game
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Easily integrate cinematic, vehicle-based combat into
encounters
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Use alchemy & Wytch-science to gain deadly abilities
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Build fantastic machines, like the Arkwright Cauldron
& Rumblebutler
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Devote yourself as an occultist to forbidden gods
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Learn over 90 new chaos magick spells & their horrific
manifestations
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Make soul-altering pacts for daemonic gifts of unfettered
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power
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Build your own unique creatures & NPCs on the fly M
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Using the Powered By ZWEIHÄNDER d100 game engine, you will create
grim characters, write perilous adventures, and build your own low P
fantasy & dark fantasy campaigns. These rules are a perfect fit for E
Renaissance and medieval-styled adventures, too. You can also use this R
book to create your own homebrewed worlds, whether inspired by the I
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works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game
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of Thrones, Glen Cook’s Black Company, Myke Cole’s The Sacred Throne,
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Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastards, or
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other ”” grimdark”-inspired media.
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With a total of 186 unique Professions and over 300 spells across
ZWEIHÄNDER and MAIN GAUCHE, you now have countless ways P
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to create your own vision of grim characters ready to embark upon
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perilous adventures. E
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MAIN GAUCHE, where chaos awaits! T
GRIM & PERILOUS
$55.00 U.S.A. ($76.00 Canada)
STUDIOS ISBN: 978-1-5248-5167-5
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MAIN GAUCHE
MAIN GAUCHE
GRIM & PERILOUS SUPPLEMENT
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MAIN GAUCHE
MAIN GAUCHE Grim & Perilous Supplement copyright © 2019 by Daniel D. Fox.
All rights reserved. No part of this book may be used or reproduced in any manner whatsoever
without written permission except in the case of reprints in the context of reviews.
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ISBN: 978-1-5248-5872-8
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MAIN GAUCHE
MAIN GAUCHE
GRIM & PERILOUS SUPPLEMENT
Daniel D. Fox
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MAIN GAUCHE
Creator & Lead Designer
Daniel D. Fox
Writing Consultant
Tanner Yea & Ken Duquet
Rules Development
Adam Rose
Managing Editor
Matthew Pook
Proofreading & Editing
Fiona Maeve Geist & Jennifer Ford
Managing Art Director
Dejan Mandic
Managing Layout Designer
Ken Duquet
Cover Illustrators
Ken Duquet & Dejan Mandic
Interior Illustrator Special Thanks
Dejan Mandic Alison & Jack Fox, Adam Koebel, Chris Tang, Encounter
Roleplay, ENnie Awards, Graeme Davis, Hugh Brown,
Interior Cartography
IGArol.org, Kalevala Hammer, Phill Kilgore, Robert
Peter Lattimore Hamilton, Strike-to-Stun.net, TableTop Game and Hobby,
Trey Runnion & Mum
“There’s Something About Marié” Adventure
Kickstarter Backers
Sami Uusitalo & Daniel D. Fox
A final thanks is owed to all our backers. Without you, we
Danziger’s Story
could not have brought MAIN GAUCHE to print.
Matthew Fulbright & Daniel D. Fox
Published By
Internal Playtesting & Contributors
Grim & Perilous Studios
Ben Peek, Caleb Rose, Christopher Birch, Cliff Barendsen, First Print Edition Hardback
Cole White, Jake Waid, Jason Birch, Jennifer Ford,
Jeremiah Zentz, Jeremy Jones, Jeremy Scott, Kay Peek, Kent
Schoonover, Matthew Fulbright, Michael Villaverde, Mike Powered by ZWEIHÄNDER, MAIN GAUCHE and
‘well, if you’re going to throw it away’ Bossaller, Nicholas ZWEIHÄNDER Grim & Perilous RPG are trademarks
O’Hare, Tim Cohron, Tim Yoder & Walter Fulbright of Grim & Perilous Studios, LLC.
Contributions & Additional Feedback
All logos and original artwork content are copyright ©
Benjamin Wenham, Erik Ellis, Garblag Games, Moon Rat Grim & Perilous Studios, unless otherwise specified at
Conspiracy & ZWEIHÄNDER Discord community. https://grimandperilous.com
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MAIN GAUCHE
◆ TABLE OF CONTENTS ◆
CHAPTER I: Expert Professions . . . . . . . . . . . . . . . . . . . . . 35 Havoc Conjuror ..................... 61
BOOK OF MORTALS Abbot............................. 35 Hexer ............................. 62
Alienist............................ 36 Howling Marauder................... 63
LIBER MORTALIUM . . . . . . . . . . . 15
Armiger ........................... 37 Infernal Saboteur .................... 65
Professions . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Artillerist .......................... 38 Jackdaw............................ 66
New Archetype Tables................ 16
Barnstormer ........................ 39 Kinslayer........................... 67
Apostle............................ 17
Bladedancer ........................ 40 Maestro ........................... 68
Blitzballer.......................... 18
Butcherpriest ....................... 41 Minister Of Rot..................... 69
Cadet ............................. 19
Burgomaster........................ 43 Mootwarden........................ 70
Convict............................ 20
Caravan Mystic...................... 44 Natural Philosopher.................. 71
Fence ............................. 21
Chamberlain........................ 45 Oathkeeper......................... 72
Forger............................. 21
Chevalier .......................... 46 Occult Magician..................... 74
Henchman ......................... 22
Condottiere ........................ 47 Opener Of The Way.................. 75
Messenger.......................... 23
Courtesan.......................... 48 Outlaw Chief ....................... 76
Nomad ............................ 24
Cult Leader ........................ 49 Physiker ........................... 77
Pamphleteer . . . . . . . . . . . . . . . . . . . . . . . . 26
Dirgesinger......................... 50 Rime Maiden....................... 78
Pioneer............................ 27
Ecstatic Celebrant ................... 51 Rune Jarl........................... 79
Quacksalver ........................ 28
Exorcist ........................... 52 Sanguine Legionnaire................. 80
Quartermaster....................... 29
Fanatic ............................ 54 Sharpshooter........................ 81
Reaver............................. 30
Fell Knight......................... 55 Shipmaster ......................... 82
Rustler ............................ 31
Friar .............................. 56 Shopkeeper......................... 84
Skald.............................. 32
Grand Master....................... 57 Sirocco Prophet ..................... 85
Stevedore .......................... 33
Grey Vivimancer .................... 58 Skinwalker ......................... 86
Undertaker . . . . . . . . . . . . . . . . . . . . . . . . . 34
Grognard .......................... 60 Sworn Sword ....................... 87
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Vampire Hunter..................... 88 Wytch-Science..................... 145 Danziger Eckhardt.................. 282
War General........................ 89 Miscellanea Obscura................. 150
CHAPTER VIII:
Witch Doktor....................... 90
CHAPTER V: BOOK OF MYSTERIES
Expert Professions Addendum . . . . . . . . . . .92
BOOK OF DEMONS LIBER OBSCURUS . . . . . . . . . . . . . 285
CHAPTER II: LIBER DAEMONUM . . . . . . . . . . . 159
Running A Conspiracy............... 285
BOOK OF WEAPONS
On The Nature Of Daemons .......... 159
LIBER ARMORUM . . . . . . . . . . . . . 97 CHAPTER IX
Order Denied: Daemonic Aspects...... 159
THERE’S SOMETHING
Settlements & Availability . . . . . . . . . . . . . . 97 Daemons ......................... 161
ABOUT MARIÉ . . . . . . . . . . . . . . . 295
New Materials In Craftsmanship........ 99 Daemonic Gifts .................... 169
New Weapons ..................... 101 Plot Synopsis (The Conspiracy) ........ 295
CHAPTER VI:
New Armor ....................... 110 Dramatis Personae . . . . . . . . . . . . . . . . . . 299
BOOK OF SHADOWS
New Shields ....................... 112 Part I: Lloyd’s Beacon ............... 301
LIBER UMBRARUM . . . . . . . . . . . . 183
New War Machines................. 113 Part II: Arrival In Minuet ............ 304
Covenant Magick................... 183 Part III: Morning In Minuet . . . . . . . . . . 307
CHAPTER III:
Magick Format..................... 183 Part IV: Showdown ................. 313
BOOK OF VEHICLES
Rituals ........................... 210 Epilogue.......................... 318
LIBER VEHICULORUM . . . . . . . . . 117
Rewards For Completion............. 318
CHAPTER VII:
Fantastic Machines . . . . . . . . . . . . . . . . . . . 117 The Knavery . . . . . . . . . . . . . . . . . . . . . . . . . 318
BOOK OF EVIL
Creating Bottled Lightning ........... 117
LIBER MALUS . . . . . . . . . . . . . . . . 223 APPENDIX
Vehicles & Steeds Expanded . . . . . . . . . . . 120
APPENDIX . . . . . . . . . . . . . . . . . . . . 325
Chariot & Wagon .................. 122 Creature Creator . . . . . . . . . . . . . . . . . . . . . 223
Fancy Coach, Stagecoach, Creature Creator Overview ........... 223 Taints Of Chaos Addendum .......... 326
And War Wagon ................... 123 Step I: Influences & Classification...... 223 Creature Size & Risk Factor Expanded.. 340
Vehicle Combat . . . . . . . . . . . . . . . . . . . . . . 127 Step II: Creature Size................ 224 Creature Traits & Risk Factor . . . . . . . . . 342
New Actions In Combat . . . . . . . . . . . . . . .128 Step III: Risk Factor & Notch......... 225 Creature Profile .................... 354
Movement Actions.................. 128 Step IV: Primary Attributes........... 226 NPC Profile....................... 356
Attack Actions ..................... 130 Step V: Role....................... 228
INDEX . . . . . . . . . . . . . . . . . . . . . . . . 358
Perilous Stunts ..................... 130 Step VI: Skill Ranks................. 237
Special Actions..................... 131 Step Vii: Bonus Advances ............ 238
Reactions ......................... 131 Step VIII: Traits.................... 240
Expanded Guide To Vehicle Combat . . . . 132 Step IX: Attack Profile............... 253
Step I: Positioning .................. 132 Step X: Final Considerations . . . . . . . . . . 258
Step II: Make The Attack............. 132 Non-Player Character Creator . . . . . . . . . .260
Step III: Other Vehicle Evades ........ 134 NPC Creator Overview .............. 260
Step IV: Roll Damage ............... 134 Step I: Determine Approach .......... 260
Step V: Determine Vehicle Condition... 135 Step II: Persona & Identity ........... 261
Step VI: Determine Mishap........... 135 Step III: Age Group & Ancestry ....... 264
Repairing Structural Integrity.......... 138 Step IV: Appearance & Social Class .... 265
Healing Dray Horses ................ 138 Step V: Motivation.................. 268
Using Steeds In Place Of Vehicles...... 138 Step VI: Archetype & Alignment ...... 270
Step VII: Primary Attributes .......... 272
CHAPTER IV:
Step VIII: Risk Factor ............... 273
BOOK OF ALCHEMY
Step IX: Skill Ranks................. 273
LIBER ALCHEMIÆ . . . . . . . . . . . . . 141
Step X: Bonus Advances ............. 276
Ætheric Fluid...................... 141 Step XI: Talents.................... 277
Decoctions & Prima Materia.......... 141 Step XII: Additional Options ......... 280
Mutagenic Potion................... 144 Step XIII: Trappings ................ 280
Void Salts......................... 145 Step XIV: Final Considerations........ 281
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MAIN GAUCHE
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MAIN GAUCHE
Beneath the cobbles of Kahabro lies the Pit, a tortuous prison of unforgiving stone fashioned from the fallow caverns in
the earliest days of the city. Graven in an age before memory, a sprawling labyrinth of tunnels and caverns descends into
the vestiges of a once-great and terrible dominion. For all its misery, the Pit is but a threshold teetering on the edge of a
vast, roiling tenebrosity. Here, in this provenance of the profane, the aberrant ways of Daemons are revered by Kahabro’s
stygian inhabitants. Only the most iniquitous offenders, deemed unfit for the mercy of execution, are cast into its gaping
maw to suffer and die.
and i, Danziger Eckhardt, was among the worst ever to be thrown into the pit.
It was in these
depths I learned that there are things far worse than death. Now if you’ll keep your mouth shut, I’ll tell you what
desperate men are willing to do to survive.
My abduction was swift and severe – a rough burlap sack thrown over my head from somewhere in the shadows, and a
flurry of clubbing blows raining down from all sides. I was overcome with vertigo, and then, save for the soft scraping of
i was dragged down into true darkness.
my worn boots,
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MAIN GAUCHE
within, i was stripped, starved and drugged.
In the Pit, time lost all meaning. Consciousness came in fits and
starts. The foul odor of the charnel, the strange symbols scrawled across the stone walls, the impregnable iron manacles,
the small bowl of putrescent black liquid from which I was forced to slake my thirst – these became the totality of my
existence. For days, perhaps weeks, my mysterious captors remained hidden from sight. But their ministrations were
unmistakable proof of their presence. Betwixt a drug-fueled haze, there were passing moments of clarity. Piercing pain
demarcated etchings upon my flesh, runes intricately carved all over my body. Dark ichor oozed from these scarred
with every festering spatter, i sensed the
adornments, a foul fluid staining the cavern floor, drip by drip.
erosion of my humanity.
I prayed for death, but it would not come to pass. In its place, a terrible deliverance was
to be had.
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