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James Bowie Wilson, "Roguelife: Digital Death in Videogames and Its Design Consequences" PDF

106 Pages·2020·English
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by ['MIT Comparative Media Studies/Writing']| 2020| 106 pages| English

About James Bowie Wilson, "Roguelife: Digital Death in Videogames and Its Design Consequences"

I constructed a multifaceted theoretical framework to inform my investigation of the roguelike genre and its atypical model of death. I built six roguelike games to better understand the genre - and to practice effective roguelike feature implementation. I use the final, novel, roguelike as a tool to enable a revealing pilot user study comparing an otherwise parallel game experience with and without permadeath.

Detailed Information

Author:['MIT Comparative Media Studies/Writing']
Publication Year:2020
Pages:106
Language:English
Format:PDF
Price:FREE
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