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IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification PDF

108 Pages·2016·0.55 MB·English
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by Shreekant W Shiralkar (auth.)| 2016| 108 pages| 0.55| English

About IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification

This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach. Technology innovations and evolving business models are part of a rapid chang

Detailed Information

Author:Shreekant W Shiralkar (auth.)
Publication Year:2016
Pages:108
Language:English
File Size:0.55
Format:PDF
Price:FREE
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