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JANUABY 2O1O
lssuE #256
*IDepartments
OpeningShots
4 Feedback 86 PartingShot 92
* The road ahead tar GamePro will be filled
with positive change. Regular readers will
notice some developments in this month's
issue, but as we edge closer to 2O1O we also
approach a new direction for the brand both
in print and online at GamePro.com. Our
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2 Headshot's Btrthday 1 Remastertns a Classlc gvookailn fgo ra tnhde itnu-tduerpet his tcoo vperoravgidee ththaot'su gahbt-opurto-
With the headshot celebrating ,/ 1 We chat with famed developer more than just the products of this industry,
its tenth anniversary, we talk to ( .. t \J Charles Cecil and legendary our goal (yeah, yeah I know this sounds pre-
developers and enthusiasts comic book artist Dave Gibbons tentious) is to peek into the gaming's soul.
about its origins and future. about updating 1994's Beneath Games are increasingly complex expe-
riences that manipulate our emotions and
a Steel Sky for the iPhone.
challenge our minds. They're also a funda-
mental part of our culture. They bring us to-
2 fire Reach of Betro 26 NewGamfurgMagazines gether as a community, they give us shared
From good old nostalgia to You're reading a pretty awesome experiences, and provide us with a rich va-
great new gameplay ideals, we magazine right now, but we high- riety of entertainment to occupy our avail-
discuss the appeal of retro with light some more cool new publica- able time. ln the comlng months, our goal
is to tackle our subject matter in a lot more
Nintendo, Capcom, and video tions you won't find in stores. depth, but there are a few examples in this
game historians. issue that will give you some insight into
the direction we will be taking.
To start with, there's our cover story.
BioShock 2 is undeniably one of the big-
gest releases of early 2O1O, but there's far
more to discuss than the way the mechanics
of the game have matured, or how the Big
Daddies have evolved. Creative director Jor-
dan Thomas provides us with some insight
this issue into how they approached making
a sequel to an originalthat was so complete.
He explains that the story of BioShock is not
the story of a single character, or a group of
heroes, but the story of the city of Rapture
itself. He then elaborates on how working on
Bonk: Brink of Extinction Assassin's Creed ll (PS3) ...,..... 62 the ganre affected his own creative process,
(PS3, Xbox 360, Wii)....... .......... 35 Borderlands (PS3, Xbox 360) ................72 and consequently infiltrated every facet of
his life.
Dante's lnferno (PS3, Xbox 360, PSP).................30 Brtital Legend (PS3, Xbox 360) ............. 70 Elsewhere this month you'll also find
Divinity 2: Ego Dragonis (Xbox 360, PC) ............ 36 Call of Duty: Modern Warfare 2 Tae Kim's examination of the opening mo-
Lego Universe (PC)....... 32 (PS3, Xbox 360) .......... 60 ments of Call of Duty: Modern Warfare 2.
DJ Hero (PS3, Xbox 360) ......... 79 Rather than simply enthuse about the up-
dates in this much-anticiBated sequel, we
Dragon Age: Origins (PS3, Xbox 360, PC).......... 00
Fairytale Fights (PS3, Xbox 360)....... ....82 cinosnteteandt idoeucsid aesdp etoct se xopfl othree goanme eo,f athned mquoesst-
Grand Theft Auto: tion whether lnfinity Ward went far enough
The Ballad of Gay Tony (Xbox 360) ...... 83 with their emotionally charged prologue.
Grand Theft Auto: Chinatown Wars (PSP)......... 83 This is just a taste of what lies ahead.
Lego lndiana Jones 2: Be sure to check GamePro.com for new
The Adventure Continues (Xbox 360) ................77 stories every day, and then next month
(Wii) expect some hig changes here on the
Need For Speed: Nitro ...78 magazine. We hope you enjoy it.
Ratchet & Clank Future:
(PS3)...... John Davlson
A Crack ln Time ......... 80
EVP Content
Resident Evil: The Darkside Chronicles (Wii) ....76 twitte r.corn/jwhdavison
Tekken 6 (PS3, Xbox 360) ........ 81
(PS3)
Uncharted 2: Among Thieves ......74
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