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The New Media CoNsorTiuM
The  2011 Horizon report is made possible via a grant from HP
HP  creates  innovative  technology  solutions  that  benefit  individuals, 
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The New Media CoNsorTiuM
The 2011 Horizon Report is
a collaboration between
The New Media CoNsorTiuM
and the
eduCause Learning initiative
an eduCause Program
Since 2005, the annual Horizon Report has been the most visible aspect of a focused 
collaboration between the EDUCAUSE Learning Initiative (ELI) and the New Media 
Consortium in which the two organizations engage their memberships in both the 
creation and outcomes of the research. 
The New Media Consortium (NMC) is a globally focused not-for-profit consortium 
dedicated to the exploration and use of new media and new technologies. Its hundreds 
of member institutions constitute an elite list of the most highly regarded colleges, 
universities, and museums in the worlds. For nearly 20 years, the consortium and its 
members have dedicated themselves to exploring and developing applications of 
emerging technologies for learning, research, and creative inquiry. For more information 
on the NMC, visit www.nmc.org.
The ELI is a community of higher education institutions and organizations committed 
to advancing learning through information technology (IT) innovation. ELI is a strategic 
initiative of EDUCAUSE. While EDUCAUSE serves those interested in advancing higher 
education through technology, ELI specifically explores innovative technologies and 
practices that advance learning and promotes innovation in teaching and learning using 
information technology. To learn more about the ELI, visit www.educause.edu/eli.
© 2011, The New Media Consortium.
ISBN 978-0-9828290-5-9
Permission is granted under a Creative Commons Attribution license to replicate, copy, distribute, transmit,  
or adapt this report freely provided that attribution is provided as illustrated in the citation below.
To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/ or send a letter to  
Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
Citation:
Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K.,  (2011). The 2011 Horizon Report. 
Austin, Texas: The New Media Consortium.
Cover photograph, “Kauai’i Solstice,” © 2005, Larry Johnson.
TabLe of CoNTeNTs
executive summary .......................................................................................................................................2
   Key Trends
   Critical Challenges
   Technologies to Watch
   The Horizon Project
Time-to-adoption: one Year or Less
  Electronic Books ........................................................................................................................................8
   Overview
   Relevance for Teaching, Learning, Research, or Creative Inquiry
   Electronic Books in Practice
   For Further Reading
  Mobiles ....................................................................................................................................................12
   Overview
   Relevance for Teaching, Learning, Research, or Creative Inquiry
   Mobiles in Practice
   For Further Reading
Time-to-adoption: Two to Three Years
  Augmented Reality ..................................................................................................................................16 
   Overview
   Relevance for Teaching, Learning, Research, or Creative Inquiry
   Augmented Reality in Practice
   For Further Reading
  Game-Based Learning ............................................................................................................................20
   Overview
   Relevance for Teaching, Learning, Research, or Creative Inquiry
   Game-Based Learning in Practice
   For Further Reading
Time-to-adoption: four to five Years
  Gesture-Based Computing ......................................................................................................................24
   Overview
   Relevance for Teaching, Learning, Research, or Creative Inquiry
   Gesture-Based Computing in Practice
   For Further Reading
  Learning Analytics ...................................................................................................................................28
   Overview
   Relevance for Teaching, Learning, Research, or Creative Inquiry
   Learning Analytics in Practice
   For Further Reading
Methodology .................................................................................................................................................31
2011 Horizon Project advisory board .........................................................................................................33
T H e   H o r i Z o N   r e P o r T   –   2 0 1 1 1
eXeCuTiVe suMMarY
The  internationally  recognized  series  of  Horizon  section of this report.
Reports is part of the New Media Consortium’s 
The report’s format is consistent from year to year 
Horizon Project, a comprehensive research venture 
and edition to edition, and opens with a discussion of 
established in 2002 that identifies and describes 
the trends and challenges identified by the Advisory 
emerging technologies likely to have a large impact 
Board as most important for the next five years. The 
over the coming five years on a variety of sectors 
format of the main section of this edition closely reflects 
around the globe. This volume, the 2011 Horizon 
the focus of the Horizon Project itself, centering on 
Report, examines emerging technologies for their 
the applications of emerging technologies in higher 
potential impact on and use in teaching, learning, 
education  settings.  Each  section  is  introduced 
and creative inquiry. It is the eighth in the annual 
with an overview that describes what the topic is, 
series of reports focused on emerging technology in 
followed by a discussion of the particular relevance 
the higher education environment. 
of the topic to teaching, learning, and creative inquiry. 
To create the report, the Horizon Project’s Advisory  Several concrete examples of how the technology is 
Board, an international body of experts in education,  being used are given. Finally, each section closes 
technology, business, and other fields, engaged in  with an annotated list of suggested readings and 
a discussion based on a set of research questions  additional examples that expand on the discussion 
intended to surface significant trends and challenges  in the report, including a link to the tagged resources 
and to identify a broad array of potential technologies  collected during the research process by project 
for the report. This dialog was enriched by a wide  staff, the Advisory Board, and others in the global 
range of resources, current research, and practice  Horizon Project community.
that drew on the expertise of the NMC community 
and the communities of the members of the board.  Key Trends
These interactions among the Advisory Board are  The technologies featured in every edition of the 
the focus of the Horizon Report research, and this  Horizon Report are embedded within a contemporary 
report details the areas in which these experts were  context that reflects the realities of the time, both in 
in strong agreement. the sphere of education and in the world at large. 
Each edition of the Horizon Report introduces six  To ensure this context was well understood as the 
emerging technologies or practices that are likely to  current report was produced, the Advisory Board 
enter mainstream use within three adoption horizons  engaged in an extensive review of current articles, 
over the next five years. Key trends and challenges  interviews,  papers,  and  new  research  to  identify 
that will affect current practice over the same time  and  rank  trends  that  are  currently  affecting  the 
frame add context to these discussions. Over the  practices of teaching, learning, and creative inquiry. 
course of just a few weeks, the Advisory Board came  Once detailed, the list of trends was then ranked 
to a consensus about the six topics that appear  according to how significant each was likely to be for 
here in the 2011 Horizon Report. The examples and  learning-focused institutions over the next five years. 
readings under each topic area are meant to provide  The highest ranked of those trends had significant 
practical models as well as access to more detailed  agreement among the Advisory Board members, 
information. Wherever possible, an effort was made  who considered them to be key drivers of educational 
to highlight the innovative work going on among  technology adoptions for the period 2011 through 
learning-focused institutions. The precise research  2015. They are listed here in the order in which the 
methodology  employed  is  detailed  in  the  closing  Advisory Board ranked them.
 The abundance of resources and relationships  will perform their work from multiple locations by 
made  easily  accessible  via  the  Internet  is  2013.
increasingly challenging us to revisit our roles 
 The  technologies  we  use  are  increasingly 
as educators in sense-making, coaching, and 
cloud-based,  and  our  notions  of  IT  support 
credentialing. This multi-year trend was again 
are decentralized. This trend, too, was noted in 
ranked  very  highly,  indicating  its  continued 
2010 and continues to influence decisions about 
influence. With personal access to the Internet 
emerging technology adoption at educational 
from mobile devices on the rise, the growing set 
institutions. As we turn to mobile applications for 
of resources available as open content, and a 
immediate access to many resources and tasks 
variety  of  reference  and  textbooks  available 
that once were performed on desktop computers, 
electronically,  students’  easy  and  pervasive 
it makes sense to move data and services into 
access to information outside of formal campus 
the cloud. The challenges of privacy and control 
resources continues to encourage educators to 
continue to affect adoption and deployment, but 
take a careful look at the ways we can best serve 
work continues on resolving the issues raised by 
learners.
increasingly networked information.
 People expect to be able to work, learn, and 
study  whenever  and  wherever  they  want.  Critical Challenges
This highly-ranked trend, also noted last year,  Any discussion of technology adoption must also 
continues to permeate all aspects of daily life. 
consider  important  constraints  and  challenges, 
Mobiles contribute to this trend, where increased 
and the Advisory Board drew deeply from a careful 
availability of the Internet feeds the expectation 
analysis  of  current  events,  papers,  articles,  and 
of access. Feelings of frustration are common 
similar sources, as well as from personal experience 
when it is not available. Companies are starting 
in detailing a long list of challenges institutions face 
to respond to consumer demand for access 
in adopting any new technology. Several important 
anywhere; in 2010, programs like Google’s Fiber 
challenges are detailed below, but it was clear that 
for Communities sought to expand access to 
behind them all was a pervasive sense that individual 
underserved communities, and several airlines 
organizational  constraints  are  likely  the  most 
began offering wireless network access in the air 
important factor in any decision to adopt — or not to 
during flights.
adopt — any given technology. While acknowledging 
 The world of work is increasingly collaborative,  that  local  barriers  to  technology  adoptions  are 
giving rise to reflection about the way student  many and significant, the Advisory Board focused 
projects are structured. This trend continues  its discussions on challenges that are common to 
from 2010 and is being driven by the increasingly  institutions and the educational community as a 
global  and  cooperative  nature  of  business  whole.
interactions facilitated by Internet technologies. 
The highest ranked challenges they identified are 
The days of isolated desk jobs are disappearing, 
listed here, in the order of their rated importance.
giving way to models in which teams work actively 
together to address issues too far-reaching or   Digital media literacy continues its rise in im-
complex for a single worker to resolve alone.  portance as a key skill in every discipline and 
Market intelligence firm IDC notes that some  profession. This challenge, first noted in 2008, 
one billion people fit the definition of mobile  reflects universal agreement among those on 
workers already, and projects that fully one-third  the Horizon Project Advisory Board. Although 
of the global workforce — 1.2 billon workers —  there is broad consensus that digital media liter-
T H e   H o r i Z o N   r e P o r T   –   2 0 1 1 3
e X e C u T i V e   s u M M a r Y
acy is vitally important for today’s students, what  ticing, but it can be overwhelming to attempt to 
skills constitute digital literacy are still not well- keep up with even a few of the many new tools 
defined nor universally taught. Teacher prepara- that are released. User-created content is ex-
tion programs are beginning to include courses  ploding, giving rise to information, ideas, and 
related to digital media literacy, and universities  opinions on all sorts of interesting topics, but fol-
are beginning to fold these literacy skills into  lowing even some of the hundreds of available 
coursework for students, but progress continues  authorities means sifting through a mountain of 
to be slow. The challenge is exacerbated by the  information on a weekly or daily basis. There is 
fact that digital technologies morph and change  a greater need than ever for effective tools and 
quickly at a rate that generally outpaces curricu- filters for finding, interpreting, organizing, and re-
lum development. trieving the data that is important to us.
 Appropriate metrics of evaluation lag behind  These trends and challenges are a reflection of the 
the emergence of new scholarly forms of au- impact of technology that is occurring in almost 
thoring, publishing, and researching. Noted first  every aspect of our lives. They are indicative of the 
in  2010,  this  challenge  continues.  Electronic  changing nature of the way we communicate, access 
books,  blogs,  multimedia  pieces,  networked  information,  connect  with  peers  and  colleagues, 
presentations, and other kinds of scholarly work  learn,  and  even  socialize.  Taken  together,  they 
can be difficult to evaluate and classify accord- provided  the  Advisory  Board  a  frame  through 
ing to traditional metrics, but faculty members  which to consider the potential impacts of nearly 50 
are increasingly experimenting with these al- emerging technologies and related practices that 
ternate forms of expression. At the same time,  were analyzed and discussed for possible inclusion 
reconciling new forms of scholarly activity with  in this edition of the Horizon Report. Six of those 
old standards continues to be difficult, creating  were chosen via successive rounds of ranking; they 
tension and raising questions as to where fac- are summarized below and detailed in the main body 
ulty energy is best directed. of the report.
 Economic pressures and new models of edu-
Technologies to watch
cation are presenting unprecedented competi-
The six technologies featured in the 2011 Horizon 
tion to traditional models of the university. The 
Report are placed along three adoption horizons 
twin challenges of providing high-quality ser-
that indicate likely time frames for their entrance into 
vices and controlling costs continue to impel in-
mainstream use for teaching, learning, or creative 
stitutions to seek creative solutions. As a result, 
inquiry. The near-term horizon assumes the likelihood 
innovative institutions are developing new mod-
of entry into the mainstream for institutions within the 
els to serve students, such as streaming survey 
next twelve months; the mid-term horizon, within two 
courses over the network so students can at-
to three years; and the far-term, within four to five 
tend from their dorm or other locations to free 
years. It should be noted at the outset that the Horizon 
up lecture space. As these pressures continue, 
Report is not a predictive tool. It is meant, rather, to 
other models will emerge as well.
highlight emerging technologies with considerable 
 Keeping pace with the rapid proliferation of in- potential for our focus areas of teaching, learning, and 
formation, software tools, and devices is chal- creative inquiry. Each of the six is already the focus 
lenging for students and teachers alike. New  of attention at a number of innovative organizations 
developments in technology are exciting and  around the world, and the work we showcase here 
their potential for improving quality of life is en- reveals the promise of a wider impact.
on the near-term horizon — that is, within the next  secured the place of these innovations as the top 
12 months — are electronic books and mobiles.  technologies for the mid-term horizon. 
Electronic books are moving closer to mainstream 
Augmented  reality  refers  to  the  layering  of 
adoption  for  educational  institutions,  having 
information  over  a  view  or  representation  of 
appeared on the mid-term horizon last year. Mobiles 
the normal world, offering users the ability to 
reappear as well, remaining on the near-term horizon 
access place-based information in ways that are 
as they become increasingly popular throughout the 
compellingly intuitive. Augmented reality brings 
world as a primary means of accessing Internet 
a significant potential to supplement information 
resources. Resistance to the use of mobiles in the 
delivered via computers, mobile devices, video, 
classroom continues to impede their adoption in 
and even the printed book. Much simpler to 
many schools, but a growing number of institutions 
create and use now than in the past, augmented 
are finding ways to take advantage of a technology 
reality feels at once fresh and new, yet an easy 
that nearly all students, faculty, and staff carry. 
extension of existing expectations and practices.
Electronic books continue to generate strong 
Game-based  learning  has  grown  in  recent 
interest  in  the  consumer  sector  and  are 
years  as  research  continues  to  demonstrate 
increasingly  available  on  campuses  as  well.  its effectiveness for learning for students of all 
Modern electronic readers support note-taking  ages. Games for education span the range from 
and  research  activities,  and  are  beginning  single-player  or  small-group  card  and  board 
to  augment  these  basic  functions  with  new  games all the way to massively multiplayer online 
capabilities  —  from  immersive  experiences  games and alternate reality games. Those at the 
to  support  for  social  interaction  —  that  are  first end of the spectrum are easy to integrate 
changing our perception of what it means to  with coursework, and in many institutions they 
read. are already an option; but the greatest potential 
Mobiles  enable  ubiquitous  access  to  of games for learning lies in their ability to foster 
information, social networks, tools for learning  collaboration, problem-solving, and procedural 
and productivity, and much more. Mobile devices  thinking. For a variety of reasons, the realization 
continue to evolve, but it is the increased access  of this potential is still two to three years away.
to affordable and reliable networks that is driving  Looking to the far-term horizon, four to five years 
this  technology  now.  Mobiles  are  capable  from  now  for  widespread  adoption,  are  gesture-
computing devices in their own right — and they  based  computing  and  learning  analytics.  Both 
are increasingly a user’s first choice for Internet  remain largely speculative and not yet in widespread 
access. usage on campuses, but both are also garnering 
significant interest and increasing exposure. 
The  second  adoption  horizon  considers 
technologies expected to gain widespread usage  Gesture-based computing moves the control 
within two to three years, and this year’s candidates  of computers from a mouse and keyboard to the 
are augmented reality and game-based learning.  motions of the body via new input devices. De-
Both intersect with practices in mainstream popular  picted in science fiction movies for years, ges-
culture, both have been considered significant tools  ture-based computing is now more grounded in 
for education for many years, and both have made  reality thanks to the recent arrival of interface 
appearances on a number of campuses already.  technologies such as Kinect, SixthSense, and 
Advances in hardware and software, as well as in  Tamper, which make interactions with computa-
a broader acceptance of new methods in teaching,  tional devices far more intuitive and embodied.
T H e   H o r i Z o N   r e P o r T   –   2 0 1 1 5
e X e C u T i V e   s u M M a r Y
Learning analytics loosely joins a variety of  with the dual goals of understanding how technology 
data-gathering  tools  and  analytic  techniques  is being absorbed using a smaller lens, and also 
to  study  student  engagement,  performance,  noting  the  contrasts  between  technology  use  in 
and progress in practice, with the goal of using  one area compared to another. To date, companion 
what is learned to revise curricula, teaching, and  editions have been prepared that center on education 
assessment in real time. Building on the kinds  in Australia, New Zealand, and the fourteen countries 
of information generated by Google Analytics  of Iberoamerica; the series will expand to include 
and other similar tools, learning analytics aims  Europe, Singapore, and Africa over the next two years. 
to  mobilize  the  power  of  data-mining  tools 
The  flagship  Horizon  Report,  published  each 
in  the  service  of  learning,  and  embracing 
January, focuses on higher education globally, and is 
the  complexity,  diversity,  and  abundance  of 
translated into multiple languages every year. Over 
information that dynamic learning environments 
all editions, the readership of the reports is estimated 
can generate.
at well over 600,000 worldwide, with readers in more 
Each of these technologies is described in detail  than 70 countries.
in the main body of the report, where a discussion 
The  Horizon  Project  Navigator. This  edition  of 
of what the technology is and why it is relevant to 
the Horizon Report kicks off the ninth year of the 
teaching, learning, and creative inquiry may also be 
series and a turning point in the NMC’s Emerging 
found. Given the practical focus of the report, a listing 
Technologies Initiative, which is dedicated to charting 
of examples of the technology in use, especially in 
the landscape of emerging technologies for teaching, 
higher education, is a key component of each of the 
learning, and creative inquiry. In each of the preceding 
six main topics. Our research indicates that all six 
years,  the  Horizon  Project  process  has  focused 
of these technologies, taken together, will have a 
on the creation of a print-based publication (or its 
significant impact on learning-focused organizations 
pdf analog), one produced through a collaborative 
within the next five years.
process that leveraged the productive potential of a 
wiki for posting and responding to ideas, RSS feeds 
The Horizon Project 
for gathering information dynamically, and tagging 
This report is part of a longitudinal research study 
for collecting and sharing references. The decision 
of  emerging  technologies  that  began  in  March 
to print the NMC report was based on the fact that 
2002.  Since  that  time,  under  the  banner  of  the 
a physical report remains a powerful tool on many 
Horizon Project, the New Media Consortium and 
campuses. 
its research partners have held an ongoing series 
of  conversations  and  dialogs  with  hundreds  of  However, in its continuing interest in modeling the 
technology  professionals,  campus  technologists,  advantages of new technologies, over the course of 
faculty  leaders  from  colleges  and  universities,  2010, and with the generous support of the HP, the 
museum professionals, teachers and other school  NMC designed and produced the Horizon Project 
professionals,  and  representatives  of  leading  Navigator  (http://navigator.nmc.org),  an  online 
corporations from more than thirty countries.  These  database that harnesses the power of technology 
conversations have been the impetus for a series  and  social  media  to  create  an  information  and 
of nearly 20 annual reports focused on emerging  resource hub that is made stronger through the 
technologies relevant to formal and informal learning  participation of its users. 
in colleges, universities, schools, and museums.
The  Horizon  Project  Navigator  leverages  the 
In 2008, the NMC embarked on a new series of  affordances  of  social  media  and  computation  to 
regional companion editions of the Horizon Report,  offer users access to the same materials — and