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Creating Emotion in Games: The Craft and Art of Emotioneering PDF

618 Pages·2003·28.532 MB·English
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by David E. Freeman| 2003| 618 pages| 28.532| English

About Creating Emotion in Games: The Craft and Art of Emotioneering

David Freeman brings you the inside scoop on how to apply the Emotioneering™ techniques hes so well known for. These powerful techniques create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is playing. Mr. Freemans techniques are so highly sought after because theyre the key to mass market success in todays competitive game market. The over 300 distinct Emotioneering techniques in this book include (to name but a few): ways to give emotional depth to an NPC (non-player character), even if the NPC has just one line of dialogue techniques to bond a player to a games NPCs and techniques to transform a game into an intense emotional journey.In a warm and crystal-clear style, Mr. Freeman provides examples which demonstrate exactly how to apply the techniques. He also shows how some of these techniques were utilized in, and contributed greatly to the success of such games as «Grand Theft Auto: Vice City» «Deus Ex» and «Thief» I & II, among others. The book is packed with striking art by some of todays top concept artists and illustrators, including an eight-page color section and a four-color, fold-out cover. When youve finished this book, youll be equipped to apply Mr. Freemans powerful Emotioneering techniques to artfully create emotion in the games you design, build, or produce.

Detailed Information

Author:David E. Freeman
Publication Year:2003
ISBN:1592730078
Pages:618
Language:English
File Size:28.532
Format:PDF
Price:FREE
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