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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics PDF

1022 Pages·9.7 MB·English
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by David H. Eberly| 1022 pages| 9.7| English

About 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics

Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers. This book provides rigorous explanations and derivations of all the essential concepts and techniques. Ideas are revealed step by step with numerous code examples and illustrations. Source code implementations are included on the companion CD-ROM to help you understand the full progression from idea, to algorithm, to working code. Since algorithms are not used in isolation, the source code for a complete engine is provided to bring crucial context to the implementations. This book and CD-ROM offer the most comprehensive professional reference available for the development of 3D game engines.

Detailed Information

Author:David H. Eberly
ISBN:9781558605930
Pages:1022
Language:English
File Size:9.7
Format:PDF
Price:FREE
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