Table Of ContentInstruction
Manual for
ZORK:
The Undiscovered Underground
Welcome to Zork! For these and other mistakes, he is humbly
apologetic. Still, it appears he has not yet
The year is 1066. You are a Private, Seventh learned his lesson. More recent times, the
Class, in the Inquisition Guard. After Age of Wheezin', shows Berlyn happily
being relieved by Earl at the Port Foozle married, co-owning Eidetic, Inc. with Marc
Inquisition Gift Kiosk, you find yourself Blank, and living in Central Oregon. His
standing in the Headquarters of Frobozz degree in Humanities failed to make him
Electric. Gesticulating in front of you is more humane, and his advanced age and
the Pastor of Disaster, the Minister of Sinister, shrinking brain have failed to make him wiser
the Grand Inquisitor. It appears with maturity. Happily, this doesn't stop him
he has a very special mission for you: from overseeing Eidetic's current product in
development for the Sony Playstation.
Zork: The Undiscovered
Underground About the Programmer
Gerry Kevin Wilson, a graduate of the
University of California at Berkeley, unlike
Installation Instructions and Getting
Marc and Mike, was never an Implementor at
Started
Infocom. He's the editor of an online
magazine about text adventures named SPAG,
Unzip all files into the same folder. Double
the organizer of an annual interactive
click on ZorkUndiscovered.exe to start
fiction competition, and the author of the
the story. See the section below on
instant cult classic text adventure,
Communication with Interactive Fiction
"The Underoos That Ate New York!"
Games.
Communicating with Interactive Fiction
About the Authors
(If you are not familiar with Interactive
Fiction, please read this section.)
Marc Blank, a graduate of the Massachusetts
Institute of Technology and the Albert
With Interactive Fiction, you type your
Einstein College of Medicine, is one of the
commands in plain English each time you see
original founders of Infocom. He co-authored
the prompt (>). Most of the sentences that
the original mainframe version of Zork at
The STORIES will understand are imperative
M.I.T., and went on to become one of the
sentences. See the examples below. When
pioneers in the field of interactive fiction. At
you have finished typing your input, press the
Infocom, he co-authored The Zork Trilogy
RETURN (or ENTER) key. The STORY will
and Enchanter, and was sole author of
then respond, telling you whether your
Deadline, the first interactive mystery. Marc
request is possible at this point in the story,
lives in Central Oregon with his wife and
and what happened as a result.
daughter; his company, Eidetic, Inc. is a
developer of entertainment software for
To move around, just type the direction you
personal computers and video game consoles.
want to go. Directions can be abbreviated:
NORTH to N, SOUTH to S, EAST to E,
Mike Berlyn joined Infocom in the Age of
WEST to W, NORTHEAST to NE,
Reason, authoring Suspended, Cutthroats,
NORTHWEST to NW, SOUTHEAST to SE,
Infidel, and Fooblitzky. He played at writing
SOUTHWEST to SW, UP to U, and DOWN
novels and had four SF novels published.
to D. IN and OUT will also work in certain >TURN ON THE LIGHT. KICK THE
places. LAMP.
There are many different kinds of sentences If The STORY doesn't understand one of the
used in interactive fiction games. Here sentences on your input line, or if an unusual
are some examples: event occurs, it will ignore the rest of your
input line. The words IT and ALL can be very
>WALK TO THE NORTH useful. For example:
>WEST
>NE >EXAMINE THE APPLE. TAKE IT. EAT
>DOWN IT
>TAKE THE BIRDCAGE >CLOSE THE HEAVY METAL DOOR.
>OPEN THE PANEL LOCK IT
>READ ABOUT DIMWIT FLATHEAD >PICK UP THE GREEN Boor. SMELL IT.
>HIT THE LAMP PUT IT ON.
>LIE DOWN IN THE PINK SOFA >TAKE ALL
>EXAMINE THE SHINY COIN >TAKE ALL THE TOOLS
>PUT THE RUSTY KEY IN THE >DROP ALL THE TOOLS EXCEPT THE
CARDBOARD BOX WRENCH AND THE MINIATURE
>SHOW MY BOW TIE TO THE HAMMER
BOUNCER >TAKE ALL FROM THE CARTON
>HIT THE CRAWLING CRAB WITH THE >GIVE ALL BUT THE RUBY SLIPPERS
GIANT NUTCRACKER TO THE WICKED WITCH
>ASK THE COWARDLY KING ABOUT
THE CROWN JEWELS The word ALL refers to every visible object
except those inside something else. If there
You can use multiple objects with certain were an apple on the ground and an orange
verbs if you separate them by the word AND inside a cabinet, TAKE ALL would take
or by a comma. Some examples: the apple but not the orange.
>TAKE THE BOOK AND THE FROG When you meet intelligent creatures, you can
>DROP THE JAR OF PEANUT BUTTER, talk to them by typing their name, then
THE SPOON, AND THE LEMMING FOOD a comma, then whatever you want to say to
>PUT THE EGG AND THE PENCIL IN them. Here are some examples:
THE CABINET
>SALESMAN, HELLO
>HORSE, WHERE IS YOUR SADDLE?
You can include several inputs on one line if >BOY, RUN HOME THEN CALL THE
you separate them by the word THEN or POLICE
by a period. Each input will handled in order, >MIGHTY WIZARD, TAKE THIS
as though you had typed them individually at POISONED APPLE. EAT IT
separate prompts. For example, you could
type all of the following at once, before Notice that in the last two examples, you are
pressing the RETURN (or ENTER) key: giving the character more than one command
on the same input line. Keep in mind,
however, that many creatures don't care for
idle chatter; your actions will speak louder use the SAVE command.
than your words.
RESTORE - This restores a previously saved
Basic Commands position.
BRIEF - This command fully describe a RESTART - This stops the story and starts it
location only the first time you enter it. On over from the beginning.
subsequent visits, only the name of the
location and any objects present will be SAVE - This saves a "snapshot" of your
described. The adventures will begin in current position. You can return to a saved
BRIEF mode, and remain in BRIEF mode position in the future using the RESTORE
unless you use the VERBOSE or command.
SUPERBRIEF commands SUPERBRIEF
displays only the name of a place you have WAIT - Allows time to pass; effectively you
entered, even if you have never been there do nothing while the game continues. You
before. In this mode, not even mention can abbreviate WAIT to Z.
objects are described. Of course, you can
always get a full description of your location SCORE - Displays your current score and
and the items there by typing LOOK. In rank. Typing FULL SCORE will show you
SUPERBRIEF mode, the blank line between what you have done to earn your points.
turns will be eliminated. This mode is meant
for players who are already familiar with the Getting Hints
geography. The VERBOSE command gives a
complete description of each location, and the Stuck? We've hidden a hints document on
objects in it, every time you enter a location, the Zork Grand Inquisitor Website. Search
even if you've been there before. around to find it.
_____________________________________
DIAGNOSE - This will give you a report of (c) 1997 Activision. Zork is a registered
your physical condition. trademark of Activision, Inc.
INVENTORY - This will give you a list
what you are carrying and wearing. You can
abbreviate INVENTORY to I.
LOOK - This will give you a full description
of your location. You can abbreviate
LOOK to L.
EXAMINE object - This will give you a
description of the object. It is important
to look at all objects as there may be clues to
an object's use in its description. You can
abbreviate EXAMINE to X.
QUIT - This lets you stop. If you want to
save your position before quitting, you must