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About Using The Nape v2.0+ Physics Engine in ActionScript 3
This document provides a tutorial on how to use the Nape 2D physics engine in ActionScript 3. It discusses: 1) Downloading and linking the Nape .swc file. 2) Creating a basic physics world with a static floor body and dynamic ball bodies that bounce. 3) Updating the physics simulation each frame and syncing display objects to match body positions/rotations. 4) Additional topics like materials, debugging tools, and links to further documentation.
Detailed Information
Author: | ['Idham Muqoddas'] |
---|---|
Publication Year: | 2014 |
Pages: | 5 |
Language: | English |
Format: | |
Price: | FREE |
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