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Learning Unity 2D Game Development by Example: Chapter No. 3 "Add Some Character" PDF

35 Pages·2014·English
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by ['Packt Publishing']| 2014| 35 pages| English

About Learning Unity 2D Game Development by Example: Chapter No. 3 "Add Some Character"

This document provides an overview and preview of the book "Learning Unity 2D Game Development by Example" by Venita Pereira. It includes a biography of the author, Venita Pereira, who has worked in the gaming industry for over 7 years at major companies. The preview chapter is on adding characters to games through sprites. Sprites are 2D images or animations that can be manipulated on screen. The chapter will cover creating and importing sprites, slicing sprite sheets, texture atlasing, the Sprite Renderer component, animating sprites using the Animation Editor and Dopesheet, and the Animator controller.

Detailed Information

Author:['Packt Publishing']
Publication Year:2014
Pages:35
Language:English
Format:PDF
Price:FREE
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