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Brands and Gaming: The Computer Gaming Phenomenon and the Impact of Brands on Gaming PDF

177 Pages·2006·1.629 MB·English
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by David Nichols, Tom Farrand, Tom Rowley, Matt Avery| 2006| 177 pages| 1.629| English

About Brands and Gaming: The Computer Gaming Phenomenon and the Impact of Brands on Gaming

The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development

Detailed Information

Author:David Nichols, Tom Farrand, Tom Rowley, Matt Avery
Publication Year:2006
ISBN:9781403998972
Pages:177
Language:English
File Size:1.629
Format:PDF
Price:FREE
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