Table Of ContentA.M.U.L.E.T. Mod
2.0
Explanation & Description
Created by: Messmann
1
Content
Installation and Technical Info ......................................................................................................... 5
Installation ........................................................................................................................................ 5
Technical Information ..................................................................................................................... 6
Making sure the game does not crash .......................................................................................... 7
Change log ......................................................................................................................................... 8
Introduction and Background......................................................................................................... 12
Credits .............................................................................................................................................. 12
Basic Information ........................................................................................................................... 12
Difficulty .......................................................................................................................................... 13
Recommended Game Rules ........................................................................................................... 14
Reasons for Changes ...................................................................................................................... 14
Balance............................................................................................................................................. 16
What the mod does for you .............................................................................................................. 17
Description ...................................................................................................................................... 17
Unit Changes at a Glance ............................................................................................................... 17
Movement type „car“ ......................................................................................................................... 19
Movement type “Swimcar” ............................................................................................................... 20
Special units ........................................................................................................................................ 21
Grenadiere in defensive position ................................................................................................. 21
Towed anti-tank guns in artillery mode ..................................................................................... 21
Ju 88 strategic bomber .................................................................................................................. 22
Mountain artillery .......................................................................................................................... 22
Sturmpioniere ................................................................................................................................. 23
The Fieseler Storch (recon plane) ................................................................................................ 26
Kommando Units ............................................................................................................................ 27
The Luftwaffenbauregiment ......................................................................................................... 28
2
Transport Units .................................................................................................................................. 29
“Light” transport units .................................................................................................................. 29
Medium transport units ................................................................................................................ 30
Armored Personnel Carriers (APC) ............................................................................................. 30
Heavy transport units .................................................................................................................... 31
Horse transport units .................................................................................................................... 32
Mistakes of the game (Bugs) ........................................................................................................... 33
Flak cannot shoot ........................................................................................................................... 33
Tactics and Strategy .............................................................................................................................. 34
The weakness of the AI ..................................................................................................................... 34
General advice ................................................................................................................................... 34
How to make them surrender ........................................................................................................... 35
Initiative? What does that mean? ..................................................................................................... 36
Terrain with automatic entrenchment ....................................................................................... 38
Close defense terrain ........................................................................................................................ 38
The Pushing Move ............................................................................................................................. 38
Attack Groups .................................................................................................................................... 40
Scout movement ............................................................................................................................... 40
The bunker surprise ........................................................................................................................... 43
Destroying heavy tanks ................................................................................................................. 43
The most important target ................................................................................................................ 44
List of Changes .................................................................................................................................... 46
Infantry ............................................................................................................................................ 46
Tanks ................................................................................................................................................ 50
Recon Units ...................................................................................................................................... 50
Towed Anti-Tank Guns .................................................................................................................. 51
Light Anti-Tank Vehicles ............................................................................................................... 51
3
Heavy Anti-Tank Vehicles .............................................................................................................. 52
Assault Guns .................................................................................................................................... 52
Hetzer and Jagdpanzer .................................................................................................................. 53
Artillery Units .................................................................................................................................. 54
Towed Light Anti-Air Units ........................................................................................................... 55
Anti-Air Vehicles ............................................................................................................................. 55
Heavy Flak Guns ............................................................................................................................. 56
Land Transports ............................................................................................................................. 57
Elite Air Units .................................................................................................................................. 58
No Changes for Immobile Units .................................................................................................... 59
Effects with regard to gameplay ..................................................................................................... 60
Structure of the Equipment File ..................................................................................................... 61
4
Installation and Technical Info
Installation
Attention! This 2.0 version of the mod is not compatible with any other older version of this mod, be
it 1.00, 1.01 or 1.2.
Please remember that any kind of changes will not be taken into the system anyway, at least not
without starting a new game from scratch. So you need to begin a new game or campaign.
If you want to continue with an army you have used the only option would be to take this army in
your old mod to the last scenario of a campaign and change all units to standard Wehrmacht units.
Change all transport vehicles to Opel Blitz trucks. Those the system will recognize for sure.
Then, restart the last scenario, now playing with normal units. Afterwards save your core.
When beginning a new game, you could load this core to start anew. However, this is not possible
without some cheating and number noting, since the system won’t recognize the prestige points you
spent.
The following files or archives will be replaced or affected:
Audio (Attacksfx, movesfx folder and damage sounds); Data (equipment, movement and gamerules
file); Graphics folder (Animations, Units and the efx file); UI folder (bigunits folder, movement folder,
and startscreens folder, the latter to replace two pictures).
There is also a folder called “Amulet DCS Sprayshop”. It does not have a meaning for the game, but
only for modder. It is program which can be uses to color units. It contains all base icons and masks.
The steam version should be changeable as well, but only if the system does not correct game files
automatically. For this to avoid, you need to switch off the internet connection.
5
How to install the mod:
1. Go to your Panzer Corps folder. Make safety copies of each of the files mentioned above and
store them somewhere else.
2. Copy the content of the Amulet mod into the Panzer Corps folder and overwrite the old files
and folders.
3. That’s it. You have to start a new campaign for this mod to be in effect, though.
4. It may impair cache capacity if you play for long hours. After two scenarios, I recommend
restarting the game.
5. For steam users: Disconnect steam from the internet. This is to avoid an automatic
“correction” of game files by the system.
As a hint, it’s possible to use a program like “Generic Mod Enabler”. So you could create a file called
“Mods” in your Panzer Corps folder and you would activate or deactivate this mod like any other
mod at your choice.
Technical Information
Equipment file: Equipment file has been restructured according to a scheme suggested by Guille (see
below). I recommend following this structure to allow for a better overview.
Efx file: Efx file is sorted alphabetically. The majority of the sounds and animations were given by
VPaules from his redux sound mod, although self-created, changed and new sounds were included
(e.g. Panzerfaust/Panzerschreck). The sounds are allowed for this publication only. Do not publish
the sounds without permission of VPaulus (slitherine.com Forum).
Suggestions for modders: Nearly everything can be taken and changed. The equipment and efx file
are sorted clearly. Sounds and animations, however, may only be taken and published after VPaulus
consent (slitherine.com). This does not apply for sounds and animations of myself, namely Jager
Infanterie, Sturmpioniere, Grenadiere, 20mm FlaK, Kommandos, Panzerfaust Infantrie,
Panzerschreck Grenadiere, fortified Grenadiere and Pak 7,5cm and 8,8cm Pak Artillerie. These can be
used freely: As already mentioned, there is also a DCS version which contains all base icons and
masks.
Redundant small unit icons: There may be a couple of small unit icons which are redundant. I
haven’t had the time and the overview to sort them out. I suggest to not care about these icon
pictures because they won’t affect the game.
6
Making sure the game does not crash
The following text is advice of slitherine.com which is recommended for complicated mods such as
this one. See here: http://slitherine.com/forum/viewtopic.php?f=147&t=47985
“It is recommended to run the game with the "/nocache" startup switch. Otherwise chances are high
that the game would hit a memory limit after several turns and crash. The thing is that, without the
/nocache switch, the attack animation files are all loaded into the memory and are stored there until
the memory gets filled up causing the game to crash. And there are many units in this mod with many
different animations. Luckily, with the /nocache switch applied to the PanzerCorps.exe shortcut I
never had a game crash during testing.
So, how to do it? Create a shortcut for the PanzerCorps.exe file (which should be in the folder where
you installed PzC): locate and right click on it and then choose send to -> desktop. (Warning! The
Panzer Corps shortcut on the desktop created during the installation of the game is NOT good as it
points to the autorun.exe and not to the PanzerCorps.exe!) When it is on the desktop right click on the
icon and choose properties. Then you have to add the /nocache command after the end of the
filename like this:
The only other option is to make a new savegame after playing 4-5 turns, quit the game and then
restart and reload. This would empty the memory for the time being so that you can play another 4-5
7
turns before you need to save and quit again. I think the former method is more user friendly and
certainly much safer.”
Change log
Changes version 101 in comparison to version 1
Steyr RSO reduced price -10 (50), Fuel +18 (90)
Self-propelled anti-air units +1 movement except for 10/4 (reason is reconmove)
Panzer IVC Ground Defense -2 (4), Close Defense -1 (1), historical reasons
reduced cost of normal Infantry from 127 to 120
reduced cost of 43 Wehrmacht Inf from 187 to 180
Luftwaffenwagen with airstrip landing available
Elite cost are eclusive; upgrade from normal units only possible with full costs
Brückeninfanterie and Brückengrenadiere no switching anymore
Pioniertransport vehicles for all Brückenpioniere
Panzer II E movement type "car" (new movement for better wheeled movement)
Costs of Elilte tanks increased to +70 %
New Unit "Kübelwagen Aufklärer"
New Unit "Kübelwagen Transport"
New Unit "Sturminfanteriegeschütz 33"
Liberalized transport vehicle upgrade (except armored personell carriers)
8
Changes 1.2
New Rules and stats
Transports: Transport vehicles without weapons cannot shoot anymore
(the only "shooting" transports are armored personell carriers)
Transports: All unit types may only use the transports assigned to them: normal units
may use normal transports, elite units only elite transports and SE units may only
use SE-transports.
All transport units of a certain unit type are upgradable among each other. The old costs
are taken into account.
new rule: All StuG have camo trait, but only during anti-tank mode
new stats: reduced movement of 3 to 2 for Elite/SE Grenadiere troops
new stats: reduced movement of 3 to 2 for Elite/SE Pioniere troops
new stats: reduced movement of 3 to 2 for Elite/SE bridge engineers troops
renamed Elite units: In the short description, elite units are designated with a "EL"
new stats for most of the elite and SE infantry units (mostly movement reductions)
New Units
new unit Sturmpioniere: Better pioniere who are able to cross rivers with boats. Expensive
unit.
new unit Sturmbootwagen: transport unit for Sturmpioniere
new unit: introduced Panzer 35 (t)
new unit: introduced Einheits-PKW transport car
new unit: le IG 18 light artillery, parachutable
(old 7.5 cm Fallschirmjäger artillery discarded)
Grenadiere can be switched to fortified Grenadiere
New icons (better Graphics)
new icon Bunkerflak, with artillery switch
new icon 15 sIG Sfl und AT available, repaired glitch
new icon Kübelwagen Inf and Kübelwagen Transport
new icon: Schwerer Wehrmachtsschlepper (SWS) heavy transport unit
new icon Luftwaffenbauregiment
new icon Feldflugplatz
new icon MBenz L4500 Flak
new icon 3.7 cm Opel Blitz Flak
new icon Brückengrenadiere
new icon Hetzer Schürzen
new icon Nashorn and Nashorn Artillery
new icon RSO-3 Raupenschlepper Ost
new icon MBenz L4500
new icon Opel Maultier transport vehicle
new icon SdKfz 251 Flakdrilling AA and AT
new icon SdKfz 251/22 antitank
9
Changes 2.0
New Rules and stats
All light and towed anti-aircraft units are "invisible" (camo) during anti-tank mode.
Mules (transport horses unit for mountains) movement increased from 3 to 4
Artillery mode for 7.5 cm Pak 40, range 1
Artillery mode for 8.8 cm Pak 43-41, range 2
Armored personnel carriers (SdKfz 251/1 and 250/1) can only be used by infantry and can
only draw light weapons
Transport units are normally expensive for Elite and SE units
No more additional capabilites of Elite and SE transport units
Normal transports für bridge engineers, except armored personnel carriers (APCs)
Heavy towing vehicles necessary for 15cm sFH 18
Movement 2 for all towed Nebelwerfer rocket launcher units
Movement 2 (leg movement) for all light artillery types
Elite tanks cheaper (60% instead of 70% additional costs)
SE infantry initiave -1 and hard attack increased.
New Units
New unit Fieseler Storch, recon plane, does not need an airfield
New unit Kommando, superior airborne unit, extremely expensive
Ju 88 C2: bomber with basic air attack capability, available 01.07.1940
Ju 88 C6: bomber with basic air attack capability, available 01.07.1942
Schwimmwagen: recon car which can cross river, available 01.09.1942
Schwimmwagen Transport for light infantry, available 01.09.1942
SdKfz 6: medium towing vehicle, halftracked movement, available 01.01.1935
SdKfz 8: heavy and fast towing vehicle, tracked movement, available 01.01.1936
SdKfz 9: heavy towing vehicle, movement type tracks, available 01.01.1936
SdKfz 11: medium towing vehicle, movement type tracks, available 01.01.1938
10.5cm Gebirgshaubitze 40: 10.5cm gun for mountain regions, available 15.03.1942
Removed Tiger 44 (new unit).
10
Description:Towed anti-tank guns in artillery mode. New icon Grenadiere 44, switch mode for fortified Grenadiere 44. New icon Flakvierling and Flakvierling