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Agile Game Development with Scrum (Addison-Wesley Signature Series (Cohn)) PDF

367 Pages·2010·20.75 MB·English
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by Clinton Keith| 2010| 367 pages| 20.75| English

About Agile Game Development with Scrum (Addison-Wesley Signature Series (Cohn))

Game development is in crisis-facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively

Detailed Information

Author:Clinton Keith
Publication Year:2010
ISBN:9780321618528
Pages:367
Language:English
File Size:20.75
Format:PDF
Price:FREE
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